Things quiet down after the lengthy prologue, which is where Forbidden West’s character finally starts to show. Horizon Forbidden West: Staying Safe in the Wilds Horizon Forbidden West plays it safe, perhaps a bit too safe for such a huge sequel, but it’s so well designed and fun to play that I don’t mind – much. My feelings warmed toward Forbidden West by the time I scaled a shuttle tower and dropped a rocket ship on a group of robotic snakes – the fate all snakes, machine or otherwise, rightly deserve – and when I faced off against the lone acid-spitting survivor from the brood, I realized I was hooked. There were signs of Forbidden West’s better nature scattered around, though – consoles with glimpses of other important people and organizations involved in the fall, a new exploration tool, and a lead-up to a massive, exhilarating battle. The tutorial area is gorgeous but claustrophobic, and the inelegant, noisy section wore at my nerves to the point where I wondered why I was even playing anymore. The Aloy from Zero Dawn is seemingly gone, replaced by a capable hero with an overriding need to find a MacGuffin and an inclination for excessive banter with her traveling companion.
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